Welcome To Social Stream!
Making Media Social
Tell Me More

About

Enjoying media with others has never been easier

Anywhere, Anytime

Stream TV shows, movies, sports, and entertainment anywhere and anytime with your friends.

Create Events

Plan your next movie, TV show, or entertainment with Social Stream. It's simple to invite your friends, send out invites, and start viewing.

Universal Search

Easily search and get results from all your services from our universal search. You'll know if Netflix, Hulu, etc. have what you're looking for in a simple glance.

Our Design Process

Over the duration of our project, it was our goal to utilize a user centered approach to guide our designs and to practice many aspects of UX design. Here's a preview of all the areas we covered.

  • Research

    Conducting research helped inform us of what types of systems and applications exist that are related to social TV watching. We quickly realized that this subject is being discussed, but that their are not currently any applications in place that are popular and successfully creating a social TV watching environment.

  • Personas

    We then created personas, which are example users that might be likely to use our system. Creating personas helped us understand what a target user of this system might be like. This helped us to identify key features we might want to include.

  • Scenarios

    We then created scenarios in which our personas might use our system. Scenarios included when, why, and under what circumstances a user might utilize Social Stream.

  • Design Sketches

    Based on our research and creation of personas and scenarios, we each sketched our individual ideas, brought them together as a team, and chose our favorite ideas and refined them. We were now beginning to bring our system to life and experiment with layout and necessary features.

  • Storyboards

    Storyboards help us as designers understand the user’s experience while using the system. We were able to paint a picture of what a use-case scenario might actually look like. This allowed us to more fully understand the emotions, thoughts, and processes a user goes through when using Social Stream.

  • Sitemap

    With all of our ideas in place, we began to map out our system and experiment with the layout of the various features and the pages we would include.

  • Paper Prototype

    To test the usability of our system, we turned the sitemaps into paper prototypes, and recruited participants to use our system and give us feedback. We took into account how intuitive the system was, placement of buttons and icons, and overall usability.

  • Evaluation Findings

    The results of our user testing helped us to refine our system and fix any confusion, layout problems, or areas that took longer to navigate than necessary. We implemented this feedback into our design and began creating our wireframes.

  • Wireframes

    The wireframes we created were the skeleton of our system. They showed where each element would be, and how the system would be laid out. Our design had finally taken shape.

  • Hi-fi Mockups

    With the wireframes as the backbone of our system, we created high fidelity mockups utilizing Illustrator. We included color, images, text, and all over features that would bring our system to life. With this, we had finished our design process and created a final product which we would ideally like to see fully functioning.

  • And on your
    computer
    some day!

Artifacts

Here's a collection of all the artifacts created for our project.

Research Findings

Polished Personas

Scenarios

Design Sketches

Storyboards

Sitemap

Paper Prototype

Evaluation Findings

Annotated Wireframes

Hi-fi Mockups

Our Team

We are a group of 2015 grads from the University of Washington, studying Human Centered Design and Engineering with a focus in HCI.

Luis Flores


Will Richey


Nicole Tidwell


Nathaniel Tabit